To adhere to FFII’s spirit, I had a white background contrasting Bartz’s strong, dark features. Matsuda: When I began drawing the character, I knew this was the pose. As for the process, I convey the image I’m looking for, and then we discuss where to go from there. Kageyama requested that Bartz decorate the package of the Opus VII set.
For Opus VI, we weren’t planning on using the Firion illustration, but it was so incredible that we just decided to go with it. Matsuyama: Bartz was the first original illustration drawn for the Opus set package. When you received the request, you weren’t informed that it was a piece for the Opus VII package, but how did this end up with such a dark and differing style? ―Of all the FFV characters, Bartz has a different feel from the rest. The general direction had been set when I’d worked on the art for the FFII characters, so I adhered to that while making adjustments here and there. I wanted to create harmony between the colors’ rough edges and shapes. Instead of getting rid of background detail altogether, I used blurring. Matsuda: Since this was my second opportunity, I tried different forms of expression. ―Can you share your process for the FFV characters featured in the latest Opus VII booster pack? Matsuyama’s fondness for the arrows’ red hue made me conscious of using more colors as accents. Though it was worth it, and changing Maria’s style to match turned out amazingly well.
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Matsuda: I struggled with Leon the most, as there was a lot of trial and error until finally deciding on this particular style. Are there any illustrations you’re fond of, or ones you’ve struggled with? ―It really does look like a royal portrait. I decided to depict him not as a side character, but a protagonist, a royal leader looking off into the distance―or the future. There actually weren’t many references, not even illustrations by Mr. Matsuda: Yes, and what I learned about Scott was that he was a king among kings, a noble man who sacrificed himself for his beliefs. ―Did you research other characters as well? The design was based on MOBIUS FINAL FANTASY concept art, and the black and white style was reminiscent of American comic books.
We were making MOBIUS FINAL FANTASY t-shirts, and that’s when I first laid eyes on Mr. Matsuyama: It all started back when I was involved with creating merchandise. Matsuyama, as you’re in charge of handling the requests, can you tell us how it all began? Kageyama, saw illustration of Minwu in a collection of MOBIUS FINAL FANTASY art, and that’s how ended up drawing the featured FFII characters.
Current art director for MOBIUS FINAL FANTASY. Past work includes FINAL FANTASY titles such as FINAL FANTASY IX, FINAL FANTASY X-2, and FINAL FANTASY XIII, and others such as KINGDOM HEARTS and Blood of Bahamut. Matsuyama, a member of SQEX Merchandising overseeing FFTCG. We talked to Toshitaka Matsuda, an artist from SQEX who provided original illustrations of characters from FINAL FANTASY II and FINAL FANTASY V, and Mr.
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Interview with Toshitaka Matsuda, Plus Original Illustrations
Interview with Toshitaka Matsuda, Plus Original Illustrations.